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drift ep 5 maitland ward, mick blue & seth gamble


  Here’s a structured walkthrough for "Drift EP 5: Maitland Ward, Mick Blue & Seth Gamble" based on common gameplay mechanics in competitive racing/arcade-style games (adjust if specific game context differs):



EP 5: MAITLAND WARD Missions/Challenges Guide


  Gameplay Focus: Combining high-octane drifting with narrative-driven objectives in the urban Maitland Ward district.


1. Mick Blue’s Drift School (Intro Mission)

Objective: Learn advanced drift techniques from pro driver Mick Blue.
Key Tips:
Master "angle entry" for tighter turns (use handbrake at 90% speed).
Practice "clipping" barriers to earn style points.
Mick Blue’s secret tip: "Shift early, drift late!"





2. Seth Gamble’s Heist Scenario

Objective: Steal a high-value cargo crate from Maitland Ward’s docks.
Steps:
Park near the docks to disable security cameras (3x red flags).
Use Seth’s "Ghost Mode" (unlocks via in-game currency) to bypass guards.
Race to the crate before the timer expires (60 seconds).


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Pro Tip: Take the water route to avoid traffic.





3. Maitland Ward Time Trial

Track Layout: A clockwise loop with 5 drift zones and 1 jump.
Best Route:
Start clockwise to align with oncoming traffic for drift bonuses.
Jumps: Boost after mid-track ramp for extra speed.


Record Time: 1:28:45 (unlocks "Ward Master" badge).



4. Side Quest: Clean Up the Slums

Objective: Clear debris from Maitland Ward’s slums.
Rewards: 500 Drift Points + Seth’s "Rusted Wrench" (repaired car parts).
Strategy: Use low-gravity mode to flip debris into walls.



5. Finale: Mick vs. Seth Showdown

Event: One-on-one drift battle in Ward’s central square.
Mick’s Weakness: Vulnerable to rear clipped drifts.
Seth’s Move: "Backflip" jump (hold drift + jump) to hit Mick’s car.
Win Condition: 3 consecutive style points (no collisions).





Common Pitfalls & Fixes


Stuck in Traffic: Use the "Dodge" ability (press X/Y) to slip through gaps.
Low Fuel: Refuel at hidden cans near guard booths (marked by blue dots).
Style Point Loss: Avoid hitting curbs (each hit deducts 10 points).



Cultural Context (Indian Setting)


Maitland Ward Design: Blends Mumbai’s Dharavi slum aesthetics with futuristic tech (e.g., solar-powered streetlights, rickshaw-drones).
Locals: Interact with street vendors to earn minor boosts (e.g., "Bhelpuri Boost" for 10% speed for 30 seconds).


  Let me know if you need clarification on specific mechanics! 🏁
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