36 slot 4 pole double layer winding diagram

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  Title: 36 Slot 4 Pole Double Layer Winding Diagram for Indian Game Solutions


  Content:

Here’s a simplified guide to designing a 36-slot, 4-pole, double-layer winding diagram for an Indian game (likely involving电机 mechanics or puzzle-solving). This setup is common in industrial motor simulations or strategy games where players must configure winding patterns to optimize performance.



Key Parameters


Slots (S): 36
Poles (P): 4 (2 pole pairs)
Winding Type: Double-layer (each slot has two coil sides)
Phase (φ): Assume 3-phase (common in games for balanced operation).



Step-by-Step Guide



Calculate槽数 per Pole-Phase Group


Total slots per pole: ( \frac{36}{4} = 9 ) slots/pole
Slots per pole-phase group: ( \frac{9}{3} = 3 ) slots/φ/pole (for 3-phase).



Determine Coil Pitch (y)


Full pitch (( y = \frac{S}{P} = \frac{36}{4} = 9 )).
Practical pitch (e.g., 80%): ( y = 0.8 \times 9 = 7.2 \approx 7 ).
Use lap winding (coils connected to adjacent poles) or wave winding (longer pitch).



Assign Coil Numbers


Label slots sequentially from 1 to 36.
Example:
Phase A: Slots 1, 2, 3 (Group 1); 10, 11, 12 (Group 2); ...
Phase B: Slots 4, 5, 6 (Group 1); 13, 14, 15 (Group 2); ...
Phase C: Slots 7, 8, 9 (Group 1); 16, 17, 18 (Group 2); ...







Draw Winding Diagram


Double-layer: Each slot has top (T) and bottom (B) coil sides.
Connect coils in series for each phase (e.g., A-T1 → A-B10 → A-T11 → A-B2 → ...).
Example Connection (Phase A):
T1 → B10 → T11 → B2 → T12 → B3 → T1 (closed loop).





Visual Representation


  Slot   | Coil Top | Coil Bottom  
--------------------------------  
1      | A-T1     | A-B10  
2      | A-T2     | A-B11  
3      | A-T3     | A-B12  
...    | ...      | ...  
36     | C-T36    | C-B27  



Game-Specific Tips


Check Symmetry: Ensure identical patterns for all phases to avoid imbalance.
Test in Game: Use the diagram to map connections in-game (e.g., slot-to-wire assignments).
Error Handling: Common mistakes include mismatched coil pitch or incorrect phase grouping.





Final Winding Scheme


Phase A: Slots 1, 2, 3, 10, 11, 12, 19, 20, 21, 28, 29, 30, ...
Phase B: Slots 4, 5, 6, 13, 14, 15, 22, 23, 24, 31, 32, 33, ...
Phase C: Slots 7, 8, 9, 16, 17, 18, 25, 26, 27, 34, 35, 36, ...


  

(Replace with actual diagram showing slot numbering and coil connections.)



  Note: Adjust based on game mechanics (e.g., power output, torque requirements). If the game includes specific constraints (e.g., limited wire colors), prioritize color-coding phases for clarity.
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